30000 maxHP
weak to water, anti-hard and dual blade
resists shadow and non-element, phys. def. is very low

his direct power isn't the highest but he has a ton of ways to punish mistakes.
spamming a lot of weak hits will result in a wipe by Reverse Recollection,
letting status effects linger will empower Deathly Wail,
dead party members encourage use of Dispair which removes more actions from your side (stun) and
having a character with high (+buffed) ATP in the top-left slot can see your end via Friendly Fire.

While Scary Memory is active he can only be hurt with healing spells.

In general he punishes impatience and carelessness.


Every time he takes a hit counterA increases by 1.

1. action:
if HP < 27000 && counterB < 3: heal 9999 HP, cancel dark reflector and scary memory, counterB+1


2. action:
if counterA > 20:
	Reverse Recollection: deals counterA x40 damage to all and absorbs damage, counterA = 0
	skip action 3, do not increase turn counter


3. action:
on turn 1, 6, 11, ...
	S.F. against all, 25% poison/stun/sleep, no split damage, 1200 power
	Dark Reflector: next damage move gets thrown back
on turn 2, 7, 12, ...
	Reduce (all)
	Reverse Recollection: deals counterA x40 damage to all and absorbs damage, counterA = 0
on turn 3, 8, 13, ...
	Deathly Wail: split-damage aoe, if ANY hero has a status effect power doubles
	Hopeless Scream: against top-left hero, set HP to 1, MP/IP to 0
on turn 4, 9, 14, ...
	Dread (all)
	Perish (one)
on turn 5, 10, 15, ...
	Friendly Fire: take ATP(+buff) of top-left hero and use that in non-split aoe attack
	Scary Memory: invert damage/healing against Daos with x3 power, lasts until next Scary Memory or 9999 heal


4. action:
try to find a dead hero
if found: Dispair: 100% stun + poison that ignores immunity vs one